This is a panoramic diagram of what a video game is: Notice the two end points of the perimeter of this oblong hexagon, the bottom left " Intention ," the upper right " Game ." The Game section is what the 'game' actually is, and is represented in the square; think of it like the screen you would actually use to play a game. In it, their are three adjacent circles: Mechanics , Objective , Content . The most important aspects of a video game. And each house main components of what embodies it. Some are interchangeable, but accurate regardless. In subjective ascending priority: Mechanics - Systems, Design, Controls, Visuals, Audio, Game Narrative Objective - Purpose, Risk/Reward, Progression, Fame Content - Levels, Hazards, Abilities, Graphics, Customization, Characters, Story. Now the Intention section is slightly ambiguous; meaning it really depends on the perspective of the sourced group. Sadly some categories cannot be expanded by me due to la...
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