Game Review Model


This is a panoramic diagram of what a video game is:


Notice the two end points of the perimeter of this oblong hexagon, the bottom left "Intention," the upper right "Game."

The Game section is what the 'game' actually is, and is represented in the square; think of it like the screen you would actually use to play a game.

In it, their are three adjacent circles: MechanicsObjectiveContent. The most important aspects of a video game. 

And each house main components of what embodies it. Some are interchangeable, but accurate regardless.


In subjective ascending priority:

Mechanics - Systems, Design, Controls, Visuals, Audio, Game Narrative

Objective - Purpose, Risk/Reward, Progression, Fame

Content - Levels, Hazards, Abilities, Graphics, Customization, Characters, Story.


Now the Intention section is slightly ambiguous; meaning it really depends on the perspective of the sourced group. Sadly some categories cannot be expanded by me due to lack of data (intention is hard to define and am still learning about game development) and will rely more on their base descriptor for edifying the whole picture of the diagram. These shall be stricken with [N/A].   

Each sector has two groups. The left sector has groups: Developer's Expectations, and Player's Expectations; think of this one like a bulletin board where the notes are our ever changing opinions and perceptions; showing both sides of creator/profiter and enjoyer/consumer.

Now the right most sector groups are: Impact on Developers and Impact on Players. A kin to an environment where you may find yourself enraptured by a virtual world, this sector sits directly in front of the game section. 

All stimulus from game transfers to impact, and then eventually alters our expectations in turn.


Player's Expectations - Immersion

Shared - Genre, Hooks, Quality, Difficulty 

Developer's Expectations - Project


Impact on Developers - Expression

Shared - Re-playability, Enjoyment, Benefits, Unfulfillment, Recommendation

Impact on Players - Interpretation.


Final Notes:  

Lastly I will mention dissections of components that are 'entirely' my own opinion will have a '*' proceeding the passage.

That concludes the intro, by now I hope you grasp my thought process and the amalgamations of my drawn diorama; both for the concepts and for the 'game room' metaphor (there is a second metaphor regarding dimensions, I wonder if you can spot it). 



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