Game Review Model
This is a panoramic diagram of what a video game is:
The Game section is what the 'game' actually is, and is represented in the square; think of it like the screen you would actually use to play a game.
In it, their are three adjacent circles: Mechanics, Objective, Content. The most important aspects of a video game.
And each house main components of what embodies it. Some are interchangeable, but accurate regardless.
Mechanics - Systems, Design, Controls, Visuals, Audio, Game Narrative
Objective - Purpose, Risk/Reward, Progression, Fame
Content - Levels, Hazards, Abilities, Graphics, Customization, Characters, Story.
Each sector has two groups. The left sector has groups: Developer's Expectations, and Player's Expectations; think of this one like a bulletin board where the notes are our ever changing opinions and perceptions; showing both sides of creator/profiter and enjoyer/consumer.
Now the right most sector groups are: Impact on Developers and Impact on Players. A kin to an environment where you may find yourself enraptured by a virtual world, this sector sits directly in front of the game section.
All stimulus from game transfers to impact, and then eventually alters our expectations in turn.
Player's Expectations - Immersion
Shared - Genre, Hooks, Quality, Difficulty
Developer's Expectations - Project
Impact on Developers - Expression
Shared - Re-playability, Enjoyment, Benefits, Unfulfillment, Recommendation
Impact on Players - Interpretation.
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